The Grim, Gritty, and Strange World of Hubris
Legend state that Hubris was created from the fetid corpse of long-dead god. Hubris is a land of terrible creatures, grand inequality, strange and cruel gods, dangerous magic, opulent nobility, destitute commoners, people that have corrupted, turned to savage beasts, constant wars, and worse.
The kingdoms are not kind or benevolent. The Klind are slavers and openly practice sorcery and offer sacrifices to their strange serpentine god. The Fairweather kingdom is ran by a corrupt and inbred royal family with the nobility following suit. Esenbar is ruled by a staunch xenophobic theocracy that tolerates little outside of their strict doctrine. The barbaric Ingvar of the Frozen Wastes wage vicious battles against the savage frost giants of The Crag, and care little about the goings on of the world; their life is cut from battle with an axe or sword. The Black Queen of the Floating Island of Terror sits on her throne of bones and dreams terrible machinations for Hubris.
There are no heroes in the world. You wander the wilderness or delve into ancient ruins out of desperation, some craving for adventure, because you’re crazy, or out of some bizarre belief that the world can actually be made a better place. Civilizations were created to offer security and comfort, yet you shirk those in the hopes of gaining riches and power. When you die, no one will sing songs of your deeds. You will die a horribly bloody death at the hands of some twisted abomination or by the knife of an assassin sent by some fat scheming noble.
Your epic tale will be forgotten in days as the dangerous world continues on without you and the apathetic masses stay complacent to dogmatic control of their government.
This is not a fairy tale or an epic ballad. This is a savage world. This is Hubris.